Category:Hero Abilities
From The Five Pillars
Which hero will obtain which ability?
Each of the Heroes has special abilities that will help you or your units or hinder your enemy.
Almost all these effects can be resisted ! (not the abilities of the Neutral Heroes)
- Frenzy: Heroic fervor causing the army to be filled with seething rage, making them charge head on to battle, throwing caution to the wind.
- Lullaby: The hero sings an enchanting song, causing his enemies to feel drowsy, even falling asleep where they stand.
- Optican: Having had an optican's training, he knows how to get machines to perform at maximum efficiency.
- Mountaineer_ability: Living in the high mountains for all his life, he uses its knowledge increase speed and strenght.
- Forest Walker: Living in the deep forests for all his life, he uses this knowledge increase sight and aim.
- Swamp Walker: Living in the deep swamps for all his life, he can predict and control the beings naturally at home here.
- Channeling: Being a magican of big fame, he is able to channel energy into your nodes.
- Herbalism: By using magic or herbs he is able to make units leave the battlefield in greater numbers, even if mortally wounded.
- Engineering: Rock and Woods are formed as clay in his hands.
- Research: Reading and studying for all his life, he is able to help you grasp some concepts you have been trying to understand for decades.
- Fame: A fame streching for leagues, soldiers gather to fight under his banner.
- Enervate: Using arcane magic, the hero saps the strength of his enemies.
- Distract: A deep gaze into your eyes, and you are unable to raise your waepon in defence.
- Levitation: Some strange words spoken, and your army suddenly sarts to float high into the air.
- Quicken: Using on his knowledge on troop moral, he manages to get your army into a war-ready state faster then ever.
- Force Field: Using acane magic, he throws up a field of magic force around your army to protect them from any potential harm.
- Inspiration: He inspires your army to bring down enemies you never held them posible of killing.
- Field Marshall: He uses his time off the battlefield to train your army's aim.
- Ice Shield: The hero throws up a barrier of ice between your army and your enemy, to soak up any excess heat.
- Fire Shield: The hero throws up a wall of warmth between your army and your enemy, to fight extreme cold.
- Armorer: The hero spends his time off the battlefield to craft fine suits of armor for your troops.
- Enchanter: Using arcane magic, he enchants your troop's weapons just before they fight.
- Mistlayer: Using his knowledge of the different magics, he evaporatwes groundwater and let's clouds come down to form a dense layer of mist over the battlefield, blocking your enemy's sight.
- Defense: The hero teaches your troops new defensive techniques while they don't fight.
- Pyrotech: The hero uses his fire manipulation abilities to burn his enemies to a crisp.
- Dissolve: Using chants from the void he crumbles the mightyest armor.
- Dark Mantra: Someone once said: Who's afraid of the dark? Well a better question is who's afraid of the light?
- Focus: Increases the minds ability to focus. He is a master at meditation.
Pages in category "Hero Abilities"
There are 31 pages in this category.
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