Category:Unit Abilities

From The Five Pillars

Jump to: navigation, search

Many units have one or more special abilities.


There are 19 kinds of special abilities (some advantageous, some disadvantageous)

  • Armored Having trained at the best barracks and being armed by the best armorers, these units have increased their defence.
  • Beauty So beautiful, it makes its foes think twice before firing their guns at it.
  • Clumsiness Not the elegant type, but when it gets there it gets there.
  • Disease Filth and dirt surround this unit. Being in physical contact with this will weaken you, and negate the aid of your medics.
  • Downhill Charge Bred in the high mountains, it uses its knowledge of the rocks to increase its speed and strength.
  • Entangle When being attacked, this creature can entangle you in its cobweb of arms.
  • Fear Shivering you see this creature, and you are not sure if you can gather the courage to fire your gun.
  • First Strike Having eyes like an eagle, they are able to hit you before you can land your blow.
  • Healing By using magic or herbs these units are able to leave the battlefield in greater numbers, even if mortally wounded.
  • Markmanship Having years of experience with the bow and arrow, these guys' aim isn't affected by a mere battle cry.
  • Paralyze A deep gaze into your eyes and you are unable to raise your weapon in defence.
  • Steal Life By using unholy and forbidden magic, this unit is able to suck life from its foes and use it to replicate itself.
  • Stealth Hiding in the shadows or terrain, this unit is not easy to strike. However, when it attacks, it comes out in the open, making it easier to defeat.
  • Swift A light armor and hand makes these units able to dodge your blow and also more often foil your clumsy attempt to dodge their swift strike.
  • Toughness Not affected by minor blows from small creatures, standing tall striking at full strength until death comes to relieve them.
  • Trample his unit is so big that it steps on its foes, making them shiver in fear.
  • Treetop Swinging from treetop to treetop, this unit can reach the highest flyers, provided they have a tree to climb.
  • Undisbandable Loyal to death, these guys won't leave you even if you wish them to.
  • Unpredictable Being a creature of high technology, the possibility of failure is always there. However some inventions work better than their intentions too...
Personal tools