Category:Unit Abilities
From The Five Pillars
Many units have one or more special abilities.
There are 19 kinds of special abilities (some advantageous, some disadvantageous)
- Armored Having trained at the best barracks and being armed by the best armorers, these units have increased their defence.
- Beauty So beautiful, it makes its foes think twice before firing their guns at it.
- Clumsiness Not the elegant type, but when it gets there it gets there.
- Disease Filth and dirt surround this unit. Being in physical contact with this will weaken you, and negate the aid of your medics.
- Downhill Charge Bred in the high mountains, it uses its knowledge of the rocks to increase its speed and strength.
- Entangle When being attacked, this creature can entangle you in its cobweb of arms.
- Fear Shivering you see this creature, and you are not sure if you can gather the courage to fire your gun.
- First Strike Having eyes like an eagle, they are able to hit you before you can land your blow.
- Healing By using magic or herbs these units are able to leave the battlefield in greater numbers, even if mortally wounded.
- Markmanship Having years of experience with the bow and arrow, these guys' aim isn't affected by a mere battle cry.
- Paralyze A deep gaze into your eyes and you are unable to raise your weapon in defence.
- Steal Life By using unholy and forbidden magic, this unit is able to suck life from its foes and use it to replicate itself.
- Stealth Hiding in the shadows or terrain, this unit is not easy to strike. However, when it attacks, it comes out in the open, making it easier to defeat.
- Swift A light armor and hand makes these units able to dodge your blow and also more often foil your clumsy attempt to dodge their swift strike.
- Toughness Not affected by minor blows from small creatures, standing tall striking at full strength until death comes to relieve them.
- Trample his unit is so big that it steps on its foes, making them shiver in fear.
- Treetop Swinging from treetop to treetop, this unit can reach the highest flyers, provided they have a tree to climb.
- Undisbandable Loyal to death, these guys won't leave you even if you wish them to.
- Unpredictable Being a creature of high technology, the possibility of failure is always there. However some inventions work better than their intentions too...
Pages in category "Unit Abilities"
There are 21 pages in this category.
ABCDE |
FHMPS |
TU |

